Games / 4 min read
I asked for the bad reviews before we had players
Imagining opposite reactions to Stupid People exposed useful playtest questions, especially the risk of a good first run with no reason for a second.
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5 articles in Games
Games / 4 min read
Imagining opposite reactions to Stupid People exposed useful playtest questions, especially the risk of a good first run with no reason for a second.
Games / 4 min read
Stupid People's interface revisions taught us to reduce reading pressure while preserving the conversation, illustrated cards and visible player choices.
Games / 4 min read
Putting Stupid People online exposed a gap between a successful deployment and the response the browser actually received.
Games / 4 min read
What Stupid People's card and consequence system taught us about exact numbers, honest uncertainty, and keeping the player in control.
Games / 4 min read
Choose an employer, read your first argument, and build a deck through the Breadwinner browser demo.
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