Tools / 13 min read
What If the Whole Computer Changed Faster Than You Could Hack It?
What happens if we stop trying to make software impossible to understand, and instead make what an attacker understands expire before they can use it?
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13 articles
Tools / 13 min read
What happens if we stop trying to make software impossible to understand, and instead make what an attacker understands expire before they can use it?
Tools / 3 min read
Giving the agent a name clarified a larger design question: who owns the work when a conversation ends?
Tools / 3 min read
Brainn for Business starts with one repeated task, a result people can check, and a team that knows how to run it again.
Tools / 3 min read
A terminal cascade exposed a hard requirement for our agent harness: recovery has to work when the normal execution path is blocked.
Games / 4 min read
Imagining opposite reactions to Stupid People exposed useful playtest questions, especially the risk of a good first run with no reason for a second.
Games / 4 min read
Stupid People's interface revisions taught us to reduce reading pressure while preserving the conversation, illustrated cards and visible player choices.
Games / 4 min read
Putting Stupid People online exposed a gap between a successful deployment and the response the browser actually received.
Games / 4 min read
What Stupid People's card and consequence system taught us about exact numbers, honest uncertainty, and keeping the player in control.
Tools / 4 min read
Brainn.dev's Work and Research lists exposed a state ownership bug that a direct page load could miss.
Tools / 4 min read
Neuron's terminal work exposed a small but consequential distinction between ending an operation and turning off a capability.
Games / 4 min read
Choose an employer, read your first argument, and build a deck through the Breadwinner browser demo.
Tools / 4 min read
Start with a real six-step example, reuse its prompt, and keep the editable drawing alongside the finished SVG.
Tools / 4 min read
Building TurtlePen's gallery showed why geometry checks, visual inspection and an editable source file each earn their place in the workflow.
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