Games / Playable experiments

Small games.
Strange worlds.

Small games from the Brainn.dev workshop. Start playing in your browser.

New / Illustrated nightmare / Playable demo

Fever Dream

One glass of water. Just get it right.

Bring the king a drink. Walk through a medieval court, fill your glass, and keep a record as the world confidently denies everything you did.

Short demo · No countdown · No account or install

Click or tap to walk and interact, or use WASD / arrows and E. Esc pauses. Surreal imagery and escalating accusations; sound is optional. This short run is not saved.

A green medieval court, golden throne and paper-faced king.
Original art made with TurtlePen

01 / Satirical deckbuilder / Playable demo

Stupid People

The internet is the dungeon.

A toaster makes toast. The internet loses its mind. Build an anonymous agent, counter the crowd, and decide whether you’re here to calm the panic or profit from it.

Free · Single player · No account or install

An anonymous hooded agent faces a furious internet pundit and an ordinary toaster.Operation: Breadwinner
18 cards
Build your deck after each argument.
6 agents
Choose a specialty and starter deck.
3 chapters
Branching threads, story choices and bosses.

Before you play

Your desk. Your pace.

Pick an employer, read the rival’s move, choose a response and a card, then press Play. Manual control is the default. Suggested and Auto are optional; major decisions always wait for you.

Progress saves in this browser on this site. It doesn’t sync across devices. Clearing site data removes saves, and private browsing may discard them when you leave. The game’s Menu shows save status and lets you download your run.

The illustrated demo downloads about 25 MB across a campaign. The first load may take a moment on a slower connection. A recent browser with JavaScript is required; the route map works in 2D when 3D isn’t available.

This is an early demo. The campaign is playable through its ending; balance, repeated artwork and replay variety are still being developed.

From the workshop

A little context
before the chaos.

Your first campaign

Employers, cards, consequences and keeping your run.

How the choices work

A development note on previews and player control.

Stupid PeopleCheck the game’s Menu for save status.